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Showing posts from December, 2015

How to learn ECHOLOCATION ? Soundsight Training - part 2

Support the project at   Kickstarter Soundsight Training . The training method is experience based, so the users will be guided through monitored experiences that allow them understand the differences between different environment, different scenarios and different objects, and they will understand how sound bounce off them creating a huge amount of different echoes. Support the project at   Kickstarter Soundsight Training First Step: Environment Detection  At first the exercises of our SoundSight Training will be static, basically our users should start understand how manage and perceive sound, and how sound change with different environment and with the presence of obstacles nearby. After macroscopic exercises the users should detect where a predefined obstacle is, on the right or on the left, for example. Support the project at   Kickstarter Soundsight Training   Second Step: Object Detection The next step is the interaction with obstacles, the new challenge for

SoundSight Training: allow blind people to see with sound is on Kickstarter! - part 1

Blind people could do jogging with you, if they only could echolocate themselves. SoundSight Training will make them see with sound.  All of us could echolocate themselves inside the space, using our tongue click, and listening to the echo of that click, that contains information about the environment, about obstacles and their distance and their general form factor.     There are roughly 285 million visually impaired people in the world, 39 million are totally blind. Let this number sink: it means 1 in 20 people does not experience the world as you do. Together we can improve their quality of life, and offer them the opportunity of fulfil their potential. SoundSight Training is the name of our ICT educational programme that takes up this challenge: helping blind people navigating and orienteering themselves in a living/moving world as naturally as you, without relying on vision. Or rather, training a form of vision that does not rely on eyes, but on sound. The users coul

A Second Chance

It was Irene that came up with this conclusion, thinking out loud. The reality check of her statement was an eye opener: "All these projects have one thing in common, that they promise a second chance!" That is the major realization that came out of the workshop done with the people leading each one of the projects, done in September 2015. Let's go back a moment and play from the start, so is clear what we are doing ... LEGO Serious Play is a method that prompts the players to focus on one aspect of the scene while extracting content from another perspective. The idea was to get the project leads connected in such a way that we could understand the landscape of the project portfolio within the umbrella of the foundation. The result is that while the players were busy discussing how their projects interface, the very fundamental reasons why some of these projects exist came afloat. We also learned the expected timelines, the worries and the uncertainties of each